Recurring |
unknown |
(a) The software failure incident related to the McDonald's Monopoly game in Germany does not indicate that a similar incident has happened before within the same organization.
(b) The software failure incident related to the McDonald's Monopoly game in Germany does not mention any similar incident happening at other organizations or with their products and services. |
Phase (Design/Operation) |
design |
(a) The software failure incident in the McDonald's Monopoly game in Germany was attributed to a design-related issue. The error occurred because the testers of the promotional app left the program open for too long, resulting in more prizes being available than planned in a shorter period of time after the app went online [92612]. This design flaw in the system development process led to the unintended consequence of four diners winning 100,000 euro jackpots due to the software error. |
Boundary (Internal/External) |
within_system |
(a) The software failure incident in the McDonald's Monopoly game in Germany was within_system. The failure occurred due to a software error caused by testers leaving the program open for too long, resulting in more prizes being available than planned in a shorter period of time after the app went online [92612]. The mistake was internal to the system and not due to external factors. |
Nature (Human/Non-human) |
non-human_actions |
(a) The software failure incident in this case occurred due to non-human_actions. The error was attributed to a software glitch caused by testers leaving the program open for too long, which resulted in more prizes being available than planned in a shorter period of time after the app went online [92612]. |
Dimension (Hardware/Software) |
software |
(a) The software failure incident in the McDonald's Monopoly game in Germany was not attributed to hardware issues but rather to a software error. The mistake occurred due to testers leaving the program open for too long, resulting in more prizes being available than planned in a shorter period of time [92612]. The incident was described as a software error that allowed four diners to mistakenly win 100,000 euro jackpots [92612]. |
Objective (Malicious/Non-malicious) |
non-malicious |
(a) The software failure incident in this case was non-malicious. It was caused by a software error in Germany that made extra prizes available in a McDonald's Monopoly game due to testers leaving the program open for too long, resulting in more prizes being available than planned in a shorter period of time [92612]. The mistake was not intentional and was attributed to a human error rather than malicious intent. |
Intent (Poor/Accidental Decisions) |
accidental_decisions |
(a) The intent of the software failure incident was accidental_decisions. The incident occurred due to a software error in Germany that made extra prizes available in a McDonald's Monopoly game. The mistake happened after the testers of the app left the program open for too long, resulting in more prizes being available than planned in a shorter period of time [Article 92612]. |
Capability (Incompetence/Accidental) |
accidental |
(a) The software failure incident in the McDonald's Monopoly game in Germany was not due to development incompetence. It was reported that the mistake happened after the testers of the app left the program open for too long, resulting in more prizes being available than planned in a shorter period of time [92612].
(b) The software failure incident was accidental in nature. The extra prizes being made available due to a software error was not intentional but a result of the testers leaving the program open for too long, leading to the unintended outcome of four diners winning 100,000 euro jackpots [92612]. |
Duration |
temporary |
(a) The software failure incident in the article was temporary. The incident occurred due to testers leaving the program open for too long, which resulted in more prizes being available than planned in a shorter period of time after the app went online. McDonald's discovered the mistake after a couple of hours, indicating that the failure was not permanent [92612]. |
Behaviour |
omission, timing, value, other |
(a) crash: The software failure incident in the McDonald's Monopoly game in Germany was not a crash. The system did not lose its state and stop performing its intended functions. Instead, the error led to additional prizes being awarded due to a software glitch [92612].
(b) omission: The software failure incident can be categorized as an omission. The system omitted to perform its intended function correctly by allowing more prizes to be won than planned due to a software error [92612].
(c) timing: The timing of the software failure incident was crucial. The system performed its intended functions incorrectly by making extra prizes available too early after the app went online, leading to four diners winning the jackpot within a few hours [92612].
(d) value: The software failure incident can also be attributed to a value-related issue. The system performed its intended functions incorrectly by allowing more prizes to be won than intended, resulting in McDonald's being 200,000 euros out of pocket [92612].
(e) byzantine: The software failure incident does not align with a byzantine behavior. There were no indications of inconsistent responses or interactions in the articles related to this incident [92612].
(f) other: The other behavior exhibited by the software failure incident was that the company decided to continue with the game despite the error and added more jackpots to compensate for the additional prizes won. This response was not a typical reaction to a software failure incident [92612]. |