| Recurring |
unknown |
(a) The software failure incident related to Call of Duty: Black Ops Declassified on the PS Vita is specific to the game itself and not necessarily indicative of a recurring issue within the same organization. The article does not mention any previous incidents of a similar nature happening within the organization responsible for the game.
(b) The software failure incident related to Call of Duty: Black Ops Declassified on the PS Vita is a standalone case and not mentioned to have occurred at other organizations or with their products and services. The focus is on the disappointment and flaws of this particular game on the PS Vita platform. |
| Phase (Design/Operation) |
design, operation |
(a) The software failure incident related to the development phase, specifically design, can be attributed to various factors introduced during the system development of Call of Duty: Black Ops Declassified. The game was criticized for its lack of depth in solo modes, repetitive and uninteresting single-player missions, poor enemy AI, linear levels, and control issues exacerbated by dull gameplay [Article 15840].
(b) The software failure incident related to the operation phase, specifically operation or misuse of the system, can be seen in the multiplayer aspect of the game. The multiplayer mode, which is usually a key component of the Call of Duty experience, was deemed disappointing due to questionable design decisions such as cramped maps, spawning issues, lack of strategy, and frequent crashes that locked up the system [Article 15840]. |
| Boundary (Internal/External) |
within_system |
(a) within_system: The software failure incident in the article is primarily attributed to factors originating from within the system. The failure is described as being caused by various bugs, missing features, egregious flaws, dumb enemy AI, control issues, buggy multiplayer, lack of save feature, repetitive and annoying single-player campaign, and design flaws within the game itself [15840]. These internal issues led to a disappointing user experience and overall failure of the software. |
| Nature (Human/Non-human) |
non-human_actions, human_actions |
(a) The software failure incident in the article is primarily related to non-human actions. The failure is attributed to various bugs, missing features, dumb enemy AI, control issues, small maps in multiplayer mode, and crashes occurring in the game [15840]. These issues point towards technical flaws and design shortcomings rather than human errors.
(b) While the article does not explicitly mention any failure due to human actions, it does criticize the game for its questionable design decisions in multiplayer mode, such as cramped maps and spawning players in the middle of action, which could be considered as human actions contributing to the failure [15840]. |
| Dimension (Hardware/Software) |
software |
(a) The software failure incident in the article is primarily due to software-related factors rather than hardware-related factors. The issues mentioned in the articles, such as short and aggravating single-player campaign, dumb enemy AI, control issues, buggy multiplayer, cramped maps, crashes, and connectivity problems, all point towards software-related issues like bugs, design flaws, and poor implementation rather than hardware-related issues [15840]. |
| Objective (Malicious/Non-malicious) |
non-malicious |
(a) The software failure incident described in the articles does not seem to be malicious. The failure is attributed to various factors such as missing features, bugs, control issues, poor AI, cramped multiplayer maps, crashes, and connectivity issues. These issues point towards a non-malicious failure caused by design flaws, poor implementation, and technical shortcomings rather than intentional harm by individuals [15840]. |
| Intent (Poor/Accidental Decisions) |
poor_decisions |
(a) The software failure incident related to poor decisions can be observed in the article. The failure of Call of Duty: Black Ops Declassified on the PS Vita was primarily due to poor decisions made during the development and design of the game. The article highlights various issues such as the lack of save feature in solo missions, dumb enemy AI, control issues, buggy multiplayer with too-small maps, and questionable design decisions in the multiplayer mode [Article 15840]. These poor decisions led to a disappointing and frustrating gaming experience for users, ultimately resulting in the failure of the software. |
| Capability (Incompetence/Accidental) |
development_incompetence, accidental |
(a) The software failure incident in the case of Call of Duty: Black Ops Declassified can be attributed to development incompetence. The game was criticized for various bugs, missing features, and egregious flaws that contributed to a disappointing user experience [Article 15840]. The single-player campaign was described as short, aggravating, and lacking a save feature, with dumb enemy AI and control issues exacerbated by dull, linear levels. The multiplayer mode was also criticized for being a stripped-down waste of time with too-small maps, leading to a buggy experience. These issues point towards a lack of professional competence in the development of the game.
(b) Additionally, the software failure incident can also be considered accidental. The article highlights that crashes occurred on a fairly regular basis, locking up the system and making it tough to stay connected to games. Connectivity issues, crashes, and bugs were mentioned as problems that tarnished the highly regarded Call of Duty franchise and resulted in a disappointing experience for players [Article 15840]. These accidental factors further contributed to the failure of the software. |
| Duration |
temporary |
The software failure incident related to the game Call of Duty: Black Ops Declassified can be categorized as a temporary failure. The articles describe various contributing factors that led to the failure of the game, such as repetitive and annoying single-player campaigns, missing features, dumb enemy AI, control issues, small multiplayer maps, cramped multiplayer battles, crashes, and connectivity issues [Article 15840]. These factors indicate that the failure was due to specific circumstances and design flaws within the game rather than being a permanent, inherent issue with the software itself. |
| Behaviour |
crash, omission, value, other |
(a) crash: The software failure incident described in the articles can be attributed to a crash. The game, Call of Duty: Black Ops Declassified, is reported to have crashes occurring on a fairly regular basis, locking up the system [15840].
(b) omission: The software failure incident also involves omission. For example, the game lacks a save feature in solo missions, leading to frustration and repetition for players who get sent back to the very start of missions upon death without the ability to save progress [15840].
(c) timing: The articles do not mention any specific instances of timing-related failures in the software incident.
(d) value: The software failure incident includes failures related to the system performing its intended functions incorrectly. This is evident in the description of the game's single-player mode being repetitive, dull, and lacking in interesting content, with poor enemy AI and control issues exacerbating the player experience [15840].
(e) byzantine: The software failure incident does not exhibit behaviors indicative of a byzantine failure.
(f) other: The software failure incident also involves other behaviors such as multiplayer maps being too cramped, leading to chaotic gameplay devoid of strategy, and bugs causing crashes and connectivity issues, ultimately tarnishing the overall gaming experience [15840]. |